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Left 4 dead 2 zombie types
Left 4 dead 2 zombie types





left 4 dead 2 zombie types

You are still at disadvantage when attacking Invisible targets, or targets with Heavy Obscurement (unless they are in range of your blindsight), this simply negates most forms of stealth. (Infected, Undead, and Constructs normally emit little or no heat.) This allows them to sense creatures on the other side of a wall, and negates the stealth benefit of the “Pass Without Trace” spell. Thermal Sense: Can sense heat signatures of non-Infected living creatures within 120 ft. Headshot Vulnerability: A critical hit automatically reduces the Infected to 0 HP. Senses:darkvision 120 ft., passive Perception 13 Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.Ĭondition Immunities: Poisoned, charmed, frightened When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. You can try to hide when you are lightly obscured from the creature from which you are hiding. Skills erception +3, Stealth +9 (expertise) A successful Athletics check knocks the target prone and the Infected is also grappling them. Restrained targets take 1d4+3 bludgeoning damage at the beginning of their turn for each infected grappling them as the infected horde feeds on them. If the target is already grappled, it is now restrained and the infected is also grappling them. Hit: 5 (1d4 + 3) bludgeoning damageīite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. If the target is already grappled, restrained, and prone, the infected will Bite at the target. If the target is already grappled and restrained, it will attempt to Shove and knock the target prone. If there is another Infected adjacent to the enemy, it will attempt to Grapple instead. If there is no other Infected adjacent to the enemy, the walker will attempt a Slam or Bite attack. Gain +2 on Athletics checks to Grapple or Shove for every creature with Horde Tactics adjacent to your target beyond the first. Horde Tactics: Has Advantage on Attack rolls and Athletics rolls to grapple or shove when another creature with Horde Tactics is adjacent to the target. Headshot Vulnerability: A critical hit automatically reduces the infected to 0 HP.Īggressive: As a bonus action, the Infected can move up to its speed toward a non-Infected creature it intends to attack. Poor Eyesight: Disadvantage on sight based perception checks. Heightened Senses: Advantage on scent and sound based perception checks. Languages:understands the languages it knew in life but can't speak

left 4 dead 2 zombie types

Senses: Blindsight 5’, passive Perception 15 This requires a Greater Restoration to fix.Ĭondition Immunities: poisoned, charmed, frightened

left 4 dead 2 zombie types

If the caster succeeds on the ability check the Infected is cured - but if they have been Infected for more than 1d10 days, their memories and personality are gone, their Intelligence reduced to 3. If they fail by 5 or more the caster catches the disease as well, turning into an Infected within 24 hours. The disease can be cured by Lesser Restoration, but the caster must make a DC 15 casting ability check. They are incapable of being charmed or feared due to the damage the virus has wrought upon their minds. The longer the common infected can smell living humanoids, the greater the chance that one or more of them will mutate.ĭamaged minds: The Infected barely retain a sense of self, much less recognize other creatures as more than a source of warm, wet meat to feed upon. Some Infected mutate into Special Infected, gaining increases intelligence and cunning and various special abilities depending on the type they become. The infected resemble zombies (greyish skin, reddish eyes, nearly mindless) - but they are not undead, instead they are victims of an arcane virus that turns normal humanoids into mindless grey skinned shamblers that stand around in a kind of waking hibernation until they see or hear something, then they charge whatever caught their attention and try to eat it. This is a very rough conversion of the Infected from Valve’s “Left 4 Dead 2” game (available on Steam!). This is what I have so far (still working on the rest of the stat blocks). I'm setting up a special scenario for my home campaign, based on the "Left 4 Dead 2" cooperative survival horror (3rd person shooter) game from Valve.







Left 4 dead 2 zombie types